Thus, complete tracking of head turns, movements in space and movements of hands is provided. In addition, set contains two controllers and some sensors, which placed all over the room. The one of the most advanced consumer VR headset on this moment. The disadvantages are the high price and necessity of using computer. It is used with computer, which render image and transfer it to the helmet. Mark Zuckerberg called Oculus Rift the base for new generation of computer technologies. The company-developer was bought by Facebook in 2014. VR-helmet which was developed in 2012 and gave impetus to progress VR-industry. The disadvantage is limit of computing power. The image appears on the smartphone screen, which is installed in the helmet. The simplest one costs $3 or can be made by hand. Today there are many realizations by different manufacturers in all price segments. It became popular because of open-source based technology and simplicity of development. This platform was presented on the Google I/O in 2014. There are different virtual reality platforms: The design principles of the Stereoscope is used today for the popular Google Cardboard and low budget VR head mounted displays for mobile phones. In 1838, Charles Wheatstone’s research demonstrated that the brain processes the different two- dimensional images from each eye into a single object of three dimensions. These paintings were intended to fill the viewer’s entire field of vision, making them feel present at some historical event or scene (in particular, the museum The earliest attempt at virtual reality is surely the 360- degree murals (or panoramic paintings) from the nineteenth century. Virtual reality - the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors. This creates an idea of using smartphones not for entertainment, but for interesting learning and the key to make this – virtual reality. However, this isn’t sufficient step, because children getting bored fast and they return to their gadgets. Many schools use electronic journals to make mark verification and attendance check easier teachers use interactive blackboards for increasing pupils’ interest in study. In many spheres, use of these devices became normal and sometimes even necessary. Modern world is filled by hi-tech devices, which make life easier and help with work.
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